Developer:
Bethesda Game Studios
Platform:
Android and iOS
Release date:
14th June
Price: free
(may include micro-transactions in game)
The game
that dethroned Candy Crush (for 2 days at least), Bethesda released Fallout
Shelter in the middle of the E3/Fallout 4 storm of hype which was perfect and
fans have been loving it since. My experience of the game began after a few
loading screens and a brief introduction of the story which is pretty straightforward,
a nuclear war has erupted and you are tasked with looking after and sheltering
the survivors in the fallout of the event (pun completely intended). The
tutorial got you up to speed with how the basics of the shelter ran and after a
few minutes I thought I had a clue what I was doing, sadly I was mistaken.
As upgrades
and extension of the underground rooms began I started sending dwellers out
into the wilderness to search for materials/weapons etc this is yet another
risk/reward system, I found this to be one of the more exciting parts of the
game. In the meantime my vault was attacked by raiders and I faced a few other
in fault challenges such as dweller births and buying new rooms. The more I
played the more I noticed it was becoming slightly addictive, a pretty simple
control scheme and a great overview of the fault, I did however sometimes find
it annoying as you would sometimes be trying to find a specific room or drag a
character across only to fall in wrong room or be interrupted. I also did
experience a few crashes when the screen was particularly ‘busy’, however these
were far in-between and didn’t deter from the experience to much.
The music
and scenery really hit the Fallout vibe, which I was most worried about, everything
from the weapons to the little characters were accurate. Overall I found the
game to be fun and well detailed with a few bugs and questionable design
choices, but the game has and is serving its purpose: a hype ramp into Fallout
4, which is just what the fans wanted and needed.
7/10
No comments:
Post a Comment